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7 days to die tutorial
7 days to die tutorial







The files under the Config must match the vanilla file name. Rather, it'll contain the changes you want done to the vanilla files. The files in the Config folder will not be a full copy of the vanilla file with your changes.

7 days to die tutorial

The following Mod structure is expected for A17 and beyond:

7 days to die tutorial

I believe in using examples to explain concept, so in the next few posts, you'll see a mixture of explanation, along with sample xpath code. We will be using some of the SDX's xpath as examples in this thread, but SDX is not required to do this in A17 and onwards. SDX has had partial support for this since its initial release, and a lot of the SDX Modlets are already written this way.

7 days to die tutorial

It allows you to apply patches to the XML files without manually editing the vanilla XML files. XPath is a way of adding, changing, or removing XML lines and nodes, without directly editing the XML files. They may not be 100% accurate, but I will update this thread when we know the full implementation. The information in this thread has been pieced together from forum and discord discussions. Since we now know that xpath support will be built-into the vanilla base game, and discussions earlier were getting a bit confusing, I've decided to make a new thread to try to demystify xpath and what it'll mean for mods and modders going forward in A17. I've listed some examples here, and we'll be posting a ton more xpath samples over the coming weeks, as we port the SDX modlets over to use the native hooks.īy all means, begin posting your comments, questions, or requests for clarity. I'll be working on a full, properly formed tutorial as we get access to A17 and we can really make the xpath system shine.

7 days to die tutorial

This is a large amount of information in these posts.









7 days to die tutorial